Raphael Colantonio and Peter Salnikov talk to Nick Herman, co-creator of Dispatch, a hit game of 2025, about cinematic game experiences, low barriers for new players, episodic game structure and swimming against the flow.
- Nick’s path in the industry: from TV shows, to TellTale Games, to AdHoc Studio;
- Looking for funding when you don’t have any successful references in the same genre;
- Working with broader audience and removing barriers for new players;
- Episodic Games as a business model. Pros and cons? How does it affect the overall game development?
- The challenges of story branching & the legacy of choices in games series.
Have a nice one!
Check out the video version on YouTube: https://youtube.com/@thehouseofthedev?si=ErjJKN-yxiuk5aEl
Supported by Indie Go: https://bit.ly/4opM7cC
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