Jonathan Blow, creator of popular games Braid and The Witness, talks with Richard about programming language design - including the design of the programming language he's been building for game developers.
Keynote & Tech Demo - https://youtu.be/IdpD5QIVOKQ
ECS and Rust's Borrow Checker - https://youtu.be/4t1K66dMhWk
"The 30 Million Line Problem" - https://youtu.be/kZRE7HIO3vk
"A New Programming Language for Games" - https://youtu.be/TH9VCN6UkyQ?si=Z5cqazo4QU7AibzB
Roc Programming Language - https://roc-lang.org
Casey Muratori's "Performance-Aware Programming" Course - https://www.computerenhance.com/p/welcome-to-the-performance-aware
File Pilot File Explorer - https://filepilot.tech/
Ghostty Terminal - https://ghostty.org/
Language Server Protocol - https://microsoft.github.io/language-server-protocol/
WebAssembly Integer Sizes - https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Numeric/Const
Cliff Click's Sea of Nodes Compiler IR - https://github.com/SeaOfNodes/
Chapters
The Programming Establishment
Metaprogramming
Compile-Time Execution
Language Feature Interoperability
Compile Time Execution
Cross-Compiling and FFI
Determinism in Programming
Balancing Power and Safety
Memory Safety vs. Performance
The Evolution of Software Performance
Performance Awareness
Dependencies and Version Control
Dependency Availability Risk
Memory Management
Sandboxing
Operating Systems
Hosted on Acast. See acast.com/privacy for more information.



