Disco Elysium. What really happened behind the scenes
Last time, we talked about the history of Disco Elysium and the ZA/UM studio. This time, I’m telling the same story — but from the perspective of some...
Disco Elysium. How to make Game of the Year and lose it all
Disco Elysium may not have the flashiest graphics or the most explosive action, but it’s a game that stays with you - the kind you can’t stop thinking...
Virtual Reality. Why the future never happened
Virtual Reality was once hailed as the next big leap for the gaming industry, a technology aimed to revolutionize how we play and interact with games....
Lake, Druckmann, Kojima. How to tell great stories
In this episode, we dive into the stories of three legendary game designers: Sam Lake, Neil Druckmann, and Hideo Kojima. What drives these creators to...
The Legend of Zelda. How to open the World
The Legend of Zelda is one of the most influential game series ever created, revolutionizing the way we play and experience games. With Ocarina of Tim...
Baldur’s Gate 3. What’s the secret of a perfect game
In this episode, prepare for a +2 boost to your determination and a dash of luck, because we’re diving into the story of Larian Studios - the creators...
Unreal Engine vs Unity. What powers the heart of a video game
Behind every great game lies a powerful engine, and today’s game engines are so sophisticated that the line between reality and virtual worlds is ofte...
GTA. How crime and controversy captured millions
Few game franchises have shaped pop culture like Grand Theft Auto. From its humble beginnings to record-breaking releases, GTA has constantly pushed b...
Valve. Why is it so hard to make a sequel
Few gaming companies have had as much influence as Valve. From revolutionizing PC gaming to shaping the rise of esports and defining entire genres, th...
The Witcher. How pirates made Game of the Year
Before The Witcher became a global phenomenon, CD Projekt Red was just a small Polish studio with big dreams and no game development experience. How d...