podcast

Lake, Druckmann, Kojima. How to tell great stories

04.05.2025
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In this episode, we dive into the stories of three legendary game designers: Sam Lake, Neil Druckmann, and Hideo Kojima. What drives these creators to push the boundaries of interactive storytelling? We explore their sources of inspiration, the challenges they face, the techniques and tools they use, and what it truly means to be a game designer at the top of their craft.

Hi there!

Sam Lake: cottage by the lake and Dungeons & Dragons

Neil Druckmann: criminology and Computer Science

Hideo Kojima: films and Super Mario Bros.

Sam Lake: Max Payne

Neil Druckmann: Uncharted and The Last of Us

Hideo Kojima: Metal Gear

Sam Lake: Alan Wake, Quantum Break and Control

Neil Druckmann: Uncharted 4 and The Last of Us Part II

Hideo Kojima: Death Stranding

Conclusion

The episode used quotes from the videos from YouTube channels: Old Gods of Asgard.

Author: Rival Abdrakhmanov

Cover: Katya Pavlova

Jingle: Ildar Fattakhov